![]() You will have to research each new spell for several turns before you unlock it, while there are also traits to unlock such as increases to your resource income. Research takes care of new technologies, units, and (most importantly) spells. As with previous SpellForce games, there are hero units to recruit and upgrade, who can bolster your armies considerably thanks to their special attacks and customisable loadouts. ![]() As in the Diablo series, the Necromancer here isn’t necessarily “evil”… just a bit creepy and macabre.īecause there are no factions to trade with or dally around with boring stuff like diplomacy, most of your resources will be spent on creating units from monsters, bandits, and mercenaries. Opting for Necromancer because it seemed cooler, its strengths came from raising minions from fallen foes and toying with the powers of life and death. ![]() ![]() Instead of traditional classes, you can choose from three schools of magic, or customise your own from a number of options. A lot of it comes down to your choice of affinity. ![]()
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